package erfgame.core.world.terrain;

import java.awt.image.BufferedImage;

public class SurfaceImage {
	private int px;
	private int py;
	
	private BufferedImage image;
	private int surfaceId;
	private byte blockGridId;
	
	public SurfaceImage( int px, int py, int surfaceId, BufferedImage image, byte blockGridId ) {
		this.px = px;
		this.py = py;
		this.image = image;
		this.surfaceId = surfaceId;
		this.blockGridId = blockGridId;
	}

	public int getPx() {
		return px;
	}

	public int getPy() {
		return py;
	}

	public BufferedImage getImage() {
		return image;
	}
	
	public int getSurfaceId() {
		return surfaceId;
	}
	
	public byte getBlockGridId() {
		return this.blockGridId;
	}

}
